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The Iconic Puzzle Game Wouldn't Succeed at This Gaming Ceremony — Another Award Type Could Fix That

Each time a prominent awards ceremony nears, one notices a demand for introducing additional classifications to acknowledge underappreciated efforts and delight the passions of fans with niche passions.

A fellow writer made the case for a horror game category. It would be amazing. Equally deserving are strategy board titles, which is someone's personal cause. However, I must insist if I try to elbow in front because like all dedicated enthusiasts, there's a strong justification backing this proposal stands as crucial and significant. Here's the proposal: There should be a category for puzzle games.

Organizing Gaming Categories

Classifying creative works isn't exact; it remains highly personal, and it will always generate discussions and end in fuzzy definitions. This explains why film award organizations avoid this approach. Yet it remains an unavoidable compromise for the industry of interactive entertainment, which are so diverse they hardly constitute a single creative category.

To recognize the complete range of achievement in video games to receive acknowledgment, while allowing diverse titles to receive proper recognition, classification by type becomes crucial.

Existing Game Classification System

The major gaming awards offer these award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these award types actually cover numerous genres, making space possible for most games within them.

This doesn't apply to brain-teasing titles. There’s simply nowhere to put them. Examine these examples from this year’s best games, each quite distinct: building puzzles in a particular game, the pulse-pounding block-matching of another game, and the sweetly sociological logic puzzles from additional release. Where could they possibly go among existing types? Nowhere, that’s where.

The Representation Problem

There are dozens of brilliant puzzle games published annually that have no home during gaming ceremonies, if they accidentally match for categories like Handheld titles, Virtual reality experiences, or the intensely contested Indie races.

  • A renowned logic title got overlooked for anything in 2014
  • Another imaginative release was excluded that year
  • A beloved organization game was overlooked that year
  • Just some brain-teasers scraped into niche award types

Importance of Logic Titles

Frequently they represent compact experiences, but the art in brain-teasers holds tremendous importance. Iconic mobile puzzle games count as the most-played games globally and have been for an extended period.

The iconic tile-matching title rivals popular creative games for the title of best-selling game of all time; it’s also in the running for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, and engaging with diverse game types.

Proposal and Rationale

Logic titles wouldn't face this problem. You could fill a field of five with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, since numerous excellent many worthy titles.

Restating the point, these include experiences lacking appropriate categories during prominent ceremonies. Logic title developers are working at the demanding boundary interactive creation, developing some of most fundamental forms of gaming itself. Just like film action specialists, they deserve recognition. We shouldn't delay decades.

LH
By

Linda Hayes

Alexandra Pemberton is a digital content strategist and freelance journalist covering tech, culture, and lifestyle trends.

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